DemiGodChapter 16 Betrayal
- 2 years ago
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Day 130-140:
The Islanders of Sweetwater Port refused to allow anyone off the boat when they anchored. A swarm of canoes launched from shore a short while later.
“No dock?” John asked.
Vasin shook his head. “No, and the ground underneath the water is quite shallow near the shore as well. The natives consider it part of their protection.”
One Islander, obviously the leader climbed up onto deck first, followed by a small, well-armed entourage.
“You are a Raider vessel.” The Islander declared. “Why have you come here?”
Vasin stepped forward, bowing. “We seek only to trade for water and supplies. We pose you no threat.”
The Islander’s eyes widened when he saw Vasin’s amulet. “You imprison a member of Kyet’sol’s Boon?” He hissed.
Vasin shook his head vigorously. “Not at all. I travel with them of my own free will. And, they are not all Raiders either.”
The healer spun a slightly exaggerated recounting of their adventures to date. “ ... so we hid at a deserted skerry before coming here for water.”
The leader picked his jaw up off the deck after a few minute’s thought.
“We do not normally allow foreigners into the city. But if what you say is true, and they are freed slaves, I’ll not condemn them to face the Calm if they wish to come with us.”
Six men (of the eighteen) stepped forward at John’s signal.
“These are the ones who wish to debark.” Vasin declared. “Show him your marks.”
Each man held out his bare forearms, which still bore the now-healed scarring from long-term manacle use. The Islander leader nodded.
“We will take them.”
He moved to the gunwale, shouting down for an additional, empty canoe to be brought.
“What have you to trade?” He asked, after making sure his instructions were understood.
They exchanged a large load of fish and other captured sea-life for water and a few other supplies, mostly local fruit found only on larger islands in the Bay. The six freed men departed as soon as their transport arrived. None even looked back as they rowed ashore.
It took most of the day to unload the food and hoist up the barrels of water. The Islander leader stayed aboard with his guards the entire time. At no point did he give them his name, and he never asked any of their own. He did interrogate Vasin intently, both for the healer’s own story and for further details regarding Nefiume and the danger that the undead represented.
“I will share this information with any who pass by.” He promised, once they admitted that they didn’t know anything more.
They weighed anchor at dusk, with John occupying his spot in the lookout and Vasin helping chart their course. They skirted the Channel for two more days, sailing southwest but keeping an island or two, or the shallows around them between their hull and the deeper, more dangerous, faster-flowing water.
Day 133:
Mid-morning on the third day out of Sweetwater, they left the protection of the island ring. Their ship shot out of a narrow gap, right at the southern exit where the Channel emptied into the Calm itself. A southwesterly wind, aided by the fast moving current gave them a boost as Svend swung the tiller to orient their course on the massive, nearly-black cloud formation towering above the center of the Bay.
“Now we must hope the Widower keeps to his normal waters, and the other monsters are occupied elsewhere.” Vasin remarked as the two men descended to the deck.
John opened his mouth to chastise the healer for tempting fate when the lookout who’d replaced them shouted.
“Sail ho!”
Their eyes shot up, then out to sea in the indicated direction. Even at a couple miles distance, John recognized their unrelenting foe. The undead-captained ship was unmistakable with its distinctive bowsprit and wave-surfing. Its sails bulged with a full tailwind as the boat tracked directly towards them from the Calm-ward side of the last island they’d passed.
“He was waiting for us.” John remarked when he and Vasin reached the poop deck.
“Aye, that he was.” Svend shot Vasin a suspicious glance.
“I know not why the Mad Emperor would wish to follow us!” The healer protested, waving his hands. “If the Lore I recall is correct, my power is based on Life itself, and should damage the undead. A little at least. Nefiume is powerful, so perhaps it doesn’t matter but there is no reason he should want me!”
Svend shrugged. “Well, whatever the reason, I think our only hope is to stay ahead of him until we reach the Landing. Typhon will not permit him to hurt us there.”
“No?” John asked, surprised.
“No.” Svend confirmed. “The dragon permits no fighting on her island. Any interference, is dealt with harshly, even if you’ve completed the Challenge. Any!”
“How far to the Landing?” John inquired.
“Nearly a week’s hard sail.” Svend replied grimly.
“Well, shit.” John muttered.
“Aye.” Svend agreed.
They were out of options then. There were no islands in the Calm. Not even a shallow patch. Svend claimed no one knew how deep the water was, only that it was deep enough for the Denizens to approach sailing ships without being detected. And because of those monsters, they couldn’t afford to sail any direction except straight for the Landing while praying not to be noticed.
When John was a boy, pirate movies were popular for a while. He’d been young enough that pretending to sail around and fight duels occupied an entire summer before his interest cooled. At no point did he ever actually learn about ships or sailing for real. Still, the image in his mind of ships closing, hooks being thrown and men swinging across to storm the enemy’s vessel was a hard one to shake.
The next two days looked nothing like that. For some reason Nefiume slowed at night, which allowed John’s crew to make up a little distance. It was inevitable though, by the second morning’s dawn on the Calm their pursuer’s boat was close enough that they could’ve shot an arrow and hit it easily.
Even to John’s untrained eye, the other boat looked much worse for wear. The hull and gunwales bore the scars and bloodstains of other recent engagements, and only a few of the moving statues remained to occupy the deck. Unfortunately, it looked as though the undead emperor had managed to recruit a group of Mer-men to round out his crew. These carried the unmistakable unkempt, disheveled appearance reminiscent of low-life thugs everywhere. None had a spear-gun like John’s looted one, and the weapons they did carry were of the same poor quality as their clothing and hygiene habits.
Over the course of the morning, Nefiume eased up alongside them with about twenty yards separating the hulls. The wave picked their own stern up, and the wind did the same with their sails. The two ships sailed side by side, nearly flying across the water surface for a short while without either side doing anything. The Mer-men spat curses and epithets at them in very broken Trade while the Raider crew members shouted their own right back. Sygraid took advantage of the lull to organize their crewmen, making a shield rank at the railing as they prepared to fight.
Then Nefiume himself appeared at the gunwale. The undead man’s appearance was a shock. A layer of dried, but not flaking blood still coated the mostly-naked monster. Now that he was close enough, John could tell why he looked so human. Kort’s bearded face stared at them from under the crown’s rim. It was stretched and distorted, but recognizable. His pupils were blood red with black, overly large irises. His beard was a filthy, matted mess. The rest of his oversized, three-armed body was a patchwork of parts from what John guessed were multiple victims.
“Traitors!” The monster screamed at them, pointing his trident. “Did you think I would permit your crimes to go unpunished?”
John exchanged glances with Vasin and Svend.
“Is that Kort talking, or Nefiume?” He wondered.
Svend shook his head mutely.
“Both, perhaps?” Vasin guessed.
“What crime are you talking about?” John shouted back.
“You swore fealty to me!” The undead snarled. “I am your emperor! Did you think you could desert the master of Athlantyis without taking your leave? I am the lord of wind and wave!”
“Definitely both.” Vasin confirmed.
“I might’ve sworn to the man you inhabit now, but never to you!” John denied.
“Bah! The excuses of traitors and deserters have no interest for me.” Nefiume scoffed. “I shall unleash my wrath upon you, if you do not return to my service.”
“He doesn’t understand the difference between who he once was, and what he is now.” Vasin remarked.
“No.” John agreed.
“Serve you, never!” He shouted.
“Then taste my power!” The former king threatened.
The undead tossed his trident from his two left hands to the gauntleted right. The pearl set into its head glowed brightly with blue-green light. As did the pearl set into the center of the crown, and a third mounted just behind the knuckles on the arm-covering armor. He pointed the weapon at their ship.
The wave they were riding began curving, with the flanks moving ahead of the center. The hulls shifted towards each other, slowly at first, then more quickly until they crashed together with a bone-rattling impact. The undead’s head spun around, revealing Skyald’s face on the backside.
“Kill any who resist!” The monster commanded as he leaped across to their own poop deck.
The Mer-men shock troops followed, plowing into the crew rank with reckless abandon. They were followed by the few animated statues, who climbed across rather than jumping. After that, John lost track as Nefiume’s strikes occupied his complete attention.
The former soldier quickly found out how useful that third arm was in controlling the weapon pole. The three-tined head shot out like lightning. It knocked aside John’s weapons and he had to dive away to avoid the follow up strike. Without a pause, the trident flickered to Svend’s face. The Raider slipped aside, nimbly side-stepping to circle away from where John struggled back to his feet. The navigator held up a shield to keep their enemy at bay.
Do not throw me! The Tooth shouted in his head.
Okay. John acknowledged. At all?
He has wind power, and we are at sea.
So, he might knock you into the water. John realized. Got it.
He circled with Svend, keeping their foe between the two of them. It was less effective than against a non-two-faced opponent, but still kept Nefiume from unleashing on their navigator. John found he had to time his movements with the ship’s motion or he would find himself off balance when trying to attack.
He darted in to plant the Tooth in the giant’s back, and had to swerve aside when the spiked butt end of the trident poked at him. Svend was quick, thrusting out with his sword to take advantage of their foe’s distraction, but couldn’t close the distance before the trident head parried his strike.
The deck below was a swirling melee with Sygraid man-handling the crew into a makeshift shield wall. Two men knocked Mer-men aside so the Shield-maiden could dart out and poke her spear at one of the animated statues who was harrying the crew. The blade rebounded off the figure’s metal exterior, but it was enough to get her within grasping range of the thing’s body. Like a football player rushing she bulled through, lifting it up and charging for the gunwale. She succeeded in dumping the thing over the side, but then two of the Mer-thugs turned to bracket her.
John caught a spike to the thigh for his distraction and missed the rest of her fight. He groaned and tried to retreat, limping. Svend unleashed a flurry of wild strikes while Vasin jumped down from where he’d retreated into the rigging. He pulled John back, yelling for assistance.
And Hal was there. The Cambion jumped over the tiller, his rapier extending to pierce their enemy’s flesh. It was the first blow any of them successfully struck, but the Mad Emperor didn’t even appear to notice. His trident twirled, knocking the rapier blade aside (which tore it loose from his flesh) before returning to press the navigator.
Then Vasin clamped his hands around John’s leg and heat pooled in his quadricep muscle. The fire grew until it was nearly unbearable, but when the healer finally let him go, he was whole. His skin was sunburn red, but he could rejoin the fight.
Now with three surrounding him, Nefiume started having difficulty. John suggested that Hal aim for the eyes, or try to knock the crown loose. The metal spike squirting at his face like a snake was distracting the undead enough that John was able to land a clean hit on their foe’s back. Blue-white flame lit the skin briefly before pale red water bubbled from the wound to quench the burn.
Still, the wound itself didn’t close, and a stream of bloody water drained down the giant’s ‘tail.’ John spared a quick glance at the lower deck again to see the crew now forcing what remained of the undead’s troops, a handful of Mer-men back to where the two ships’ gunwales met. Sygraid was right in the center of the line, shoving with her shield and stomping a cadence.
Sensing victory, John moved to strike again when a shrill, bone-piercing shriek erupted above and behind them. He tried to backpedal, neck craning to find the source but fell on his ass. This time the trident spike found his gut, pinning him to the deck like a bug.
It hurt like hell, but he’d felt worse. Angrily he chopped at the haft, and the Tooth probably would’ve broken it had not that blue-green light flared with every hit. She did mar one of the designs though, and Nefiume withdrew the weapon with a snarl. Vasin grabbed him again, dragging him away to the far gunwale.
That was when John caught a glimpse of the giant beast flying, or perhaps gliding down from above them. Its body was scaly but sleek with fins instead of legs, and an additional pair of thick, wide flap-like ‘wings’ extending from the top of what would the thing’s shoulders all the way back to where its long, shark-like tail sprouted. It looked to John like a dragon mated with a manta-ray. A cluster of heads, each one set at the end of a differing-length neck darted about seeking targets. Those heads too were sleek with a long snout and wide, side-mounted eyes.
One of those heads spat a stream of water like a fire-hose at Sygraid and the crew. The water pressure must have been enormous, because the men sprawled back like bowling pins as the Mer-thugs dove the other way, back into their original ship.
Their retreat turned out to be a mistake. Three more heads snapped that ship’s main sail loose and the tail struck the primary mast as the Hydra soared by. A loud crack was shortly followed by the wood pole toppling over, fouling the entire rigging and dragging into the sea over the far side.
The other ship began turning away. As the gap between the hulls widened, the Mer-men scrambled to jump back to John’s more seaworthy vessel. Only two made it, but Sygraid was merciless. She chopped at both their hands until they fell to the sea below. Their enemy’s ship veered farther, increasing the gap and falling behind the wave that they were surfing. The last they saw of it was a final pass by the Hydra as it skimmed just above the wave crests. The boat practically disintegrated under the assault: sails, masts and hull wood all scattering across the water.
While he was watching, John felt Vasin explore his wound with gentle fingertips.
“This is a bad wound. It will take some time to heal you.” The Islander warned.
John gritted his teeth. “Do what you have to.”
Hal made to hit the undead monster while it was distracted by the ship falling aside.
“Hal!” John coughed. “No!”
The Cambion paused, mid-swing. He shot John a questioning glance.
With a trembling finger, John pointed skyward.
“Wind. Knock. Down.” He gasped out.
The Cambion stepped back while Svend circled around to John’s side. By now even Nefiume had paused and was looking at John.
“What do you propose, traitor?” The undead emperor boomed.
“It. Gliding.” John panted, still pointing.
Everyone looked, watching as the Hydra bobbled towards the sea as it passed through the area where the giant’s wind funneled into their sails. While John was no expert in aviation, one of the schools he’d been to before getting injured was the High Altitude, Low Opening (HALO) course down in Arizona. Part of that curriculum included an explanation of how the ‘wing’ parachute, called a ram-air worked.
Because the man hanging underneath provided no horizontal thrust, ram-air parachutes have a different descent angle depending upon whether they’re flying into or with the prevailing wind. It’s a mark of pride for very experienced skydivers in the civilian world to utilize this knowledge, positioning themselves directly above the landing zone (LZ) when they reached just under a thousand feet above the ground. Then, they swing out and away on the downwind side, falling straight down, parallel with the parachute before flaring into the wind using the front risers. If done correctly, the skydiver ‘swoops’ along the ground, transferring the speed generated vertically into momentum and partial lift horizontally, stretching out the landing to glide along just above the surface. John and his fellow classmates were warned in the strongest possible terms against attempting this maneuver, because if done incorrectly, the parachutist plows into the ground at high speed, with the canopy providing negligible assistance. As John and his classmates were novice skydivers, the instructors asserted that they were virtually guaranteed to experience the latter rather than the former. If any tried while in the school, they would be immediately dropped from the course.
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Day 91-92 / Unknown / Day 140 continued: Shouldering their way through the crowd of standing death made Veronyka’s skin crawl and her stomach heave. The stench was awful, clogging her nose with its eye-watering pungency. Bits of desiccated skin, scraped off by the rough exterior on their armor, clung until scraped off by yet more decaying flesh. The wet smack of still-damp tissues hitting the ground, and liquid squishing as their boots crushed the bio-litter underfoot were enough to make...
Day 90-91: Welcome back Traveler. As you have achieved a journeyman rank from completing a recognized course of study in a field applicable throughout the Network, your provisional status has been removed. You have a total of four previously-encountered portals that you may choose to exit using. You have also met the Traveler criteria for any other portals connected with your organization on World number 5. Please indicate which destination you desire. Veronyka grinned. “The one outside the...
Day 91-92 / Day 140 continued: The ice melted, revealing a woman easily mistaken for Hrund’s twin, with pitch black hair instead. Eyes as clear and cold as the glacier above their heads regarded her expressionlessly. Her shield was round on top, but elongated below like an inverted teardrop, and had a large metal boss in the center. Her other hand carried a long spear, with an axe head sticking out at the base of the blade, and a spike sticking out the other side: a halberd. It was the first...
Day 141-143: The sun was just beginning to light up the Tower’s watery exterior when John and Veronyka got up. The former doctor had strung up a hammock, with enough material for two, between two of the pavilion posts at the island’s north end. In an amazing display of nonverbal communication, Sygraid, Hal and a few others comprehended Veronyka’s desire for privacy. They kept others away while the two lovers reunited. They spent the night pressed together, touching, caressing and finally...
Day 143: John couldn’t be sure from the distance he watched, but this dragon felt like it was the largest yet. If not the biggest, then definitely the scariest. Her head reminded him of the worgh, with sharp spines lining every contour. A ‘mane’ of more horns flared at the base of her skull, leading to a row of them dotting her spine. Her wings were folded, and every joint, including her legs was defined by a jutting tapered spike. Her scales were deep red, with shiny platinum and gold...
Day 149-153: Sergeant Major (Retired) Jeffrey Ellis jumped to his feet as Veronyka barged into the meeting. The unruly looking filthy men and women who’d been seated at the large table with him all stood quickly as well. Dead eyes and hopeless expressions greeted her entrance. It had taken her a week to fly across the Bay of Chaos and track the Ender population down. The high-altitude westward Jetstream sped her trip, but every Raider city she checked, starting at Final Harbor was deserted...
Day 153-158: Though John was unmistakably a prisoner, the Legionnaires never tied or locked him up. They appointed two minders, who rotated every day. This meant he couldn’t make friends, since it was never the same two repeated. But it did mean he could interrogate them, subtly of course. None seemed to be operating under any restrictions on their tongues, so he took full advantage. The unit who captured him occupied a full section of subterranean ‘apartments,’ which emptied out onto the...
Day 179: On the twenty-sixth day that John woke up in chains, he finally followed the formation out into open air. They’d diverted off the Great Road that morning, using a much rougher-hewn ramp to the surface. His head barely cleared the tunnel roof to find a road running straight and true sloping across broken foothills and out into farmland-rich plains. Off in the distance, he could see a wide levee-bordered river formed by the joining of several runoff streams trickling down from the...
Afternoon (Chronological coordinate set undetermined): Welcome back Traveler. You have a total of four previously-encountered portals that you may choose to exit using. This list excludes your Sanctioned portal, and one deemed too hazardous for your use at this time. You have also met the Traveler criteria for any other portals connected with your organization on World number 5. Please indicate which destination you desire. Veronyka sighed in relief. Her entry into the Network via the...
Day 193-200: John had a problem, and Dulgan was its source. Oh, the Dwarf was a fine traveling companion. After departing the camp, the Dwimar led them to a well-concealed entrance back underground. The Obsidian Peaks were honeycombed with passages and caves where far more Clans than John had figured made their homes. They zig-zagged their way between Dvergyr and Dwimar clan areas, never moving in a straight line. At first, Dulgan’s inquisitive nature charmed John while they walked. The...
Day 202: Their second night in the jungle was when things came apart. They’d traveled for two days, turning to head directly into the thickest, wettest, deadliest part after midday that first morning. The trees they walked between emitted a rotting musk, and their boots squelched deep into soft, clinging, stinky mud. Detouring around puddles eventually devolved into slogging across putrid, stagnant ponds. Anything deeper than their knees had to be avoided, and they lost count of how many...
Day 217: John and Dulgan were being followed. They were a day’s walk into the swamp, on a direct line toward the Hidden Ziggurat. Though he’d been occupied at the time, Vorigan sent his retainers to escort the duo back to their drop-off point via his boat. In addition, Jashul and the three Vampyri who comprised Cain’s embassy to the Dwarven clans traveled with them to the same landing spot. The four would cut across the north end of the swamp and enter the Onyxhart gate to begin their...
Day 219: “Head for that one! Run!” John shouted, pointing at the door to their right. The group veered to that side, picking up speed as they moved downhill. Jashul lagged behind the sprinting duo, and John’s longer legs carried him in the lead as they ran. The gap between all three widened as they closed with the two undead bracketing that opening. On the ledges above, the patrols congregated, staying on their level but clustering abreast of the group as the trio neared the ground-level...
Day 225: “That ... you ... you ... how? Goddamit!” John cursed, unable to explain. “Your Task was your own.” The Patriarch admonished. “Not for any other to know. As you have finished the most difficult part, you are eligible for all three rewards. Are you prepared to select them now?” John held up his other hand. “Just a moment.” He turned around and closed his eyes. Don’t kill him. Don’t even attack him. You have no idea what would happen if you did. Let it go. Something even the...
World number 6,626,070,041,034 Day 140: Welcome back Traveler, please note that your Visitor status remains defunct. You and your companion have met the Traveler criteria for World number 6,626,070,041,034. You both will now be transported to that destination. Sygraid’s massive form disappearing from the platform was the only indicator that he’d arrived. He looked around at the uniform, unfathomable darkness for a clue, and noticed that the flames on the portal arch were now a complete...
Day 236: John and Adam brought up the rear of their little procession as they began the second day of their trek into the Endless Sands, the morning after leaving Southern Oasis. Vorigan and Dulgan were in the lead, with the Vamp interrogating the Dwimar about his newfound enchanting abilities, as well as the subject generally. On John’s advice, the day before when purchasing supplies for the trek, they’d gotten several serviceable daggers for each person, which Dulgan agreed to enchant...
Day???: John dug a divot into the sand with his heel, then climbed back up onto the square stone platform. As a test, he walked through the ‘doorway,’ facing away from the Pyramid. Instantly he was turned around, and a glance at the hole in the ground showed he hadn’t moved to another spot. Okay, what do you think? He thought at Duin. And got no response. So he hopped down onto the sand. What do you think I should do? He asked again. Stand on the dust-cloud side of the platform and walk...
Day??? Adam was leaning in the open doorway when John walked up. “You solve it already?” John asked hopefully. Adam snorted. “I wish!” “Oh? What happened?” John wanted to know. Adam’s headshake was rueful. “You were right; it wasn’t that easy. After I pushed the octagon, there was a sound of lots of feet stomping around, and rock grinding like bricks rubbing together. While I was feeling my way over to the last button, I ran into a column that wasn’t there before. It was about a yard and...
Day??? “Well, that was ... interesting.” John said to Adam as he approached from the floor’s entry spot. The SEAL was leaning against the opposite side of the corridor by the now blank door that had borne Dulgan’s name. “Can you ... talk about it?” Adam asked. John shook his head. “I got a headache last time, so let’s go do yours.” “I wonder.” Adam mused. “Do you think all three of the hidden doors are on this level?” “Let’s keep an eye out.” John suggested. Back in the SEAL’s...
Day??? John stepped through the portal and found himself in a place very similar to the Labyrinth entry, where he’d written his name in the sand, and accepted the Rules. Same doorway with walls extending into the distance, like the first and third base lines on a baseball diamond. Unlike the other however, his stone platform this time was only as big as the ones out in the desert, that he’d looped through three times to enter. Beyond its small, square boundary was an endless sea of sand...
Day 251: As Adam and Master Chief Chatman walked out of the planning meeting for Adam’s upcoming trip to the portal stone in South America, Adam signaled the older man with his chin. “Want to grab a quick bite before we split?” He asked, overly casually. “ ... Yes, let’s.” Chatman replied, after figuring out what Adam really wanted. Chatman put the sound dampener between them while they ate. “Is it just me,” Adam inquired, “or is there definitely something going on that I’m not privy...
Day 258/259: John and company were most of the way to the double-peak Ariel indicated as their navigation landmark when a massive wind and rain storm rolled in from the north. Within minutes, visibility in the air dropped to a yard or two, and the gusts were so rough that they decided to land and continue on foot. The group spent that night miserably trying to camp on the best rocky hill they could find. The rain stopped before dawn, but if anything the wind picked up with the sun’s rise....
Day 259/260: “Ho there, we see you!” The voice floated down from the darkness above. The sound carried an echoing quality indicating that the speaker was using a megaphone, or something like it. None of the four were surprised, given how high the walls of Gluboskal were. After separating from the Wardens: Ililyan and Sygraid, plus Rhys the other four companions flew up and around the double-peaked mountain, Gananora Heralis which Dulgan informed them was the backbone of the city’s...
Day 261: Right before the group departed Dadem’s house, Veronyka took a minute to leave Hal a message before bringing up the rear. A very young Dvergyr, Hotric Oakfall worked as the house doorman slash receptionist slash butler. He promised to pass along Veronyka’s words when Hal returned, and to keep an eye out for any unusual interest in their group. That Dulgan and Thedus had a longstanding relationship was apparent to all, as the two chatted continuously during their hike out of the...
Day 261: With herculean effort, John staggered upright, and brushed off the debris coating his arms and helmet. He searched frantically through the too-slowly-dissipating dust cloud for his friends. After tripping twice on the churned-up slope, he stumbled onto both, crumpled into a pile and covered with a thick layer of earth. Heart in his throat, he pulled the pair apart and laid them side by side on a slightly less-torn patch of ground. Uncapping his canteen, he splashed water over...
Day 262/263: “What the hell’s an Arcane Magi?” John wondered. Duin’s unmissable mixture of excitement and trepidation was palpable. “As I said, tha’s tween you’n th’ other one.” Dulgan insisted. “Then why doesn’t he want me to let you leave?” John wondered. Dulgan blinked in surprise. “He doesn’o’? I dunno. Le’s ask.” Repeat my words, so the Magi can hear them as well. Duin instructed. “Before the Arrival, there was a powerful, and secretive organization of Dwarves called the Dark...
Day 263: “See ‘em how?” Dulgan pressed. John’s hands motioned aimlessly. “Like they’re really here. In this room with us right now. There. There, and there.” He pointed. Dulgan walked over to one spot he’d indicated. Vafthundryr shifted, so they wouldn’t ‘collide’. “Here?” The Dwimar asked. “He moved.” John’s finger indicated. Dulgan peered in the direction curiously. “I see nothin’. Wha’ do they loo’ like?” John kept his finger indicating Vafthundryr. “A Frost Giant, Vafthundryr is...
Day 263/264: Mokul kept John awake for several hours as the man from Earth described his adventures. He avoided giving too much detail about Earth and his life before becoming trapped on this world. But otherwise, he saw no reason to lie about anything he’d experienced since coming through the portals. Dulgan knew almost all of it anyway, and John knew all too well how impossible it was for that one to keep a secret. The Dwimar Huntmaster listened intently throughout, though many of his...