The Ghost in the Machine
Princess Lariah moved stealthily into the clearing. The overgrown
entrance to the Inari temple was guarded by two statues of yako kitsune.
Lariah wasn't worried though, there was no indication of any magic in
the clearing, except her own. She was confident of that.
Mark loved this part of the game. Ever since "the Zone" had come out
with the immersive virtual reality suites, however expensive it was,
he'd spent more and more time in "the Land." He had developed a secret
passion for "being" Princess Lariah because that's what it felt like
when you were in the VR suites - actually being your 'toon. Lariah,
with the impossibly sexy figure, long blonde locks and the power of a
master Mage of Light had a widespread reputation as a champion of the
forces of good and Mark loved having that fame. Even if it was virtual
fame in a virtual world, it was still fame and elevated him - or rather
Lariah - above the pack.
The game was better with a group of adventurers, of course. If he'd
paused to think about it, Mark would have acknowledged it was actually
quite dangerous for Lariah to be out on her own. She was powerful,
very, very, powerful, but not much good in a close quarters fight. Mark
had asked around before leaving the civilized parts of the world, but no
one wanted the bad reputation that would come from raiding the ancient
temple and his usual companions had all begged off.
No matter, Mark thought, so far so good. Lariah had made it to the
temple entrance without incident. Now all she had to do was get down to
the High Priest's quarters and grab the object of the adventure; an
artefact that was supposed to have been left there when the temple was
abandoned. The high priest was said to have had a jewel pendant which
purportedly was able to harness the power of the sun.
The game had started out as a first person RPG played on a desktop
computer. There had been rumours the company was developing a virtual
world and only the people with the desktop version would be involved in
the Beta Test. Response had been huge, just on that speculation. The
response to the Beta Test had been explosive; there was nothing else
like it. People still played the desktop version, but if you had the
money for the VR sessions, why would you, when you could get the total
immersive experience provided by the gaming dens? Sure it was
expensive, sure, he knew, in the back of his head, that he was lying on
a couch with his head in a neuro-transmitter unit, but once the neuro-
transmitter unit was engaged, the gaming world was indistinguishable
from reality. For all intents and purposes, he was in the clearing and
even better, it felt like he was Lariah in every possible way.
Mark had other, more powerful characters, a barbarian warrior "Fred" for
one that he mostly played at home. He was pretty sure no one knew he
was also "Lariah." Secretly, Lariah was his favourite. Lariah was the
one he played when he played VR, never any of his other characters. Why
would he play a lumbering barbarian like "Fred" when that's what he felt
like all day?
Lariah always seemed to get more and better loot than "Fred;" always
seemed to be the centre of attention. Mark had spent extra money to buy
the charisma points that allowed him extra "perks" in character design
and the extra cost had been well worth it. Very few characters were as
attractive as Lariah simply because most people couldn't afford to buy
points - preferring to spend their money on VR sessions - and wouldn't
waste their "standard roll" points to raise their charisma score;
charisma provided little benefit to the skills of most character
classes.
It wasn't that he secretly wanted to be a woman or anything like that,
Mark would tell himself after each session; as a matter of fact, he
hadn't enabled the adult content settings and hadn't explored that
aspect of the game at all, even with Fred. His motivator, he'd
convinced himself, was very simple; greed. He'd noticed that the female
characters generally got first choice and had wanted to get some better
stuff for Fred. A few months back, when the controversial "adult" patch
had first come out, he'd debated about changing his settings to allow
the content, but had decided against it. The game was about the
adventures and he hadn't wanted to be distracted. Since his wife had
left him, though, he was thinking of giving the new content a try.
He amended the thought, if he did give the "adult" content a try it
would probably be as "Fred." He was secretly just a little bit
curious, though, to see what would happen if he gave "Princess Lariah"
free reign. Over the many adventures the Princess had had, there'd been
plenty of suggestive comments from other characters, some subtle, some
not so much.
There'd been a lot of controversy over the adult content of the game,
but it had blown over. As it turned out, given the game's unique first
person totally immersive point of view, most people ended up being just
as protective of their characters as they were with themselves.
However, Mark had heard the rumours of the goings on in the red light
district of Torrespont, and wondered.
Mark turned his attention back to Lariah's quest. It was time to get on
with it, no point in hesitating now.
Lariah broke cover, content there were no lurking bad guys; no hidden
traps. The temple seemed to be just as abandoned as the rumours had
indicated. Mark was elated, no indication of any other traffic, no
other presence; it meant there was a good chance the artefact was still
present and since it was supposed to a "unique" item, that meant that it
would be another feather in Lariah's cap to crow about.
What Mark didn't know was that the entire Inari temple area was bogus.
A story-line specifically planted to attract "Princess Lariah" and with
a back-story to dissuade other "adventurers" from making the trek. If
Mark hadn't been so greedy, he might have been more suspicious of how
easy it had been to kill the giant Koi that had been guarding the pearl
which was the key to a map to the abandoned temple's entrance. If he
hadn't been so focused on owning the pendant, he might have wondered why
the two statues guarding the entrance hadn't come to life and, well,
GUARDED the temple when Lariah tried to cross the threshold. As it was,
she gained the hallway and stairs descending into the darkness without
incident.
Maybe he was lulled by the group of lesser demons that attacked from the
shadows in the first landing area at the base of the stone stairs
leading deep into the ground. But when he managed to dispatch then with
a relatively minor sunburst dazzle and an exorcism, he probably should
have started to wonder if maybe something was not quite right about this
particular quest.
On the second floor down he managed to discover a secret lever that
operated a counter-weight shifting a huge block of stone to reveal
another set of stairs leading into the darkness. His friends would have
recognized his huge ego at this point, there was no way a magic user
should have been able to find and activate such a device. Mark was busy
patting himself on the back rather than thinking about that reality
though, as Lariah started down the stairs. He could already feel the
power Lariah was going to accrue from the pendant; was already counting
the enemies to be vanquished; the praise Lariah'd get back in the castle
keep his mates used as a base of operations. As he descended, Lariah
wasn't clearing the levels, just locating the next avenue deeper into
the temple as quickly as possible. Mark figured there wasn't anything
truly worthwhile in the ancillary loot; it was the pendant or nothing as
far as he was concerned. There was no other point for Lariah's being in
the temple at all. The magic user ventured confidently into the lower
reaches.
Of course, when Lariah finally reached the real challenges, Mark was in
no way prepared to meet them, nor had he had Lariah prepare any way of
calling for assistance if she was not capable of overcoming the
treasure's protectors.
Mark did hear the "schnict" of a trip wire parting as Lariah entered a
hallway at the bottom of a particularly long set of stairs, but 'Shit,
booby-trap' was all he had time to think before a pair of nooses whipped
up from the floor tightening around each of Lariah's ankles.
Lariah was jerked off her feet, slamming her head into the stone floor.
The impact sent her prized Tiara of the Stars tumbling into the
darkness. Stunned, Lariah was dragged by the ankles down the corridor,
setting off a sequence of traps as she was hauled through them. The
heavy journey cloak prevented the worst of the "road-rash" from the
rough handling, but that was the least of Lariah's worries. The
subsequent traps released a flurry of binding spells and poison darts,
weakening her and completely neutralizing all of the magic user's
powers.
When the precipitous journey abruptly came to a stop, Mark could see how
diabolically clever the defence had been. The initial trap had been a
simple mechanical device; undetectable by all but the most powerful
magical means. The trap had been composed of two blocks of stone, Mark
figured they must each weigh close to a tonne. The snares had been
attached to one side by two thick braided ropes. Once a counter-weight
holding the two blocks in place was released, they were free to slide
down a steep oiled incline set in the walls.
Even propelled only by gravity, their speed had grown faster and faster
until they had banged to a halt against some sort of bumper. The result
had been to drag Lariah onto a centrally placed altar in a large room of
worship. A thief would have easily noticed and disarmed the trip wire.
Lariah's own abilities and devices would have provided warning of the
other magical traps: All spilt milk now.
In the dim light of the room Lariah had been dragged into, Mark sussed
out Lariah's predicament. The ropes attached to the blocks looped
around Lariah's ankles were piano wire taught. Very bad, although Mark
figured if something could be brought down on them they'd snap. The
problem was, the reason why the ropes were piano wire taught was because
some other magical, web-like, material was wound around Lariah's
forearms, anchored in something back down the hallway and also stretched
piano wire taught. Lariah's body was joint-poppingly drawn out, spread-
eagled on the altar. The bindings were so tight, her body was suspended
an inch or two above the altar's surface.
Lariah was strong for a magic user, but even so, the web was unyielding
to her efforts to gain some slack. She couldn't flex or straighten her
arms, nor bend her knees. With no access to any of Lariah's magical
devices and spell components, it looked like it was a case of wait and
see. Mark started to lament the probable death of Lariah and rue the
real dollar cost of the character. The game had a pretty restrictive
revival protocol. If a character died, it required a lengthy and
expensive quest to bring them back unless you had the body at one of the
temples. A lot of people just started over.
Looks like the bad guys have won this round, Mark thought. The big
question now was whether Lariah's captor was an NPC or another player.
Lariah might be able to trick an NPC, but if it was a player, they'd
only be satisfied with getting whatever it was that prompted them to
come up with the elaborate trap. If it was treasure, a bargain might be
possible; if it was a grudge, Lariah was toast.
As if on cue, a huge, evil looking beast sauntered out of the shadows,
surprisingly nimble given its size and musculature. Mark thought it
might be some evil crossing between an ogre or troll and a demon, but it
wasn't something he'd encountered before, nor heard anyone else
describe.
"So, Lariah," it hissed.
"That's Princess Lariah," Mark said defiantly, readying an audible
spell. The audibles weren't Lariah's most powerful weapons, but the
truly awesome stuff all required access to components, or devices and
the ability to gesticulate.
"Or should I call you Mark the Scumbag?"
The spell went unused.
'Huh?' Mark's head lifted to try to get a better look at the beast,
searching for some clue as to how he'd been recognized. It was the
worst thing possible - well, it wasn't, but Mark didn't know that yet -
not only was it a player, it was a player who knew his true identity.
He wasn't just going to lose a bucket-load of loot here: Probably most,
if not all, of Lariah's unique items; but he was also going to lose
Lariah's hard won reputation. He was still hoping to avoid the ignominy
of having his character killed, but at this point, it sort of depended
on the size and nature of the player's grudge against Lariah/Mark.
The demon was running its huge clawed hands up Lariah's thigh. Mark was
wondering when the censor protocols were going to cut in. During his
adventures as Lariah, Mark had never really been touched before and as
such didn't really know what constituted the "sexual" touching which
should have been prohibited by his current censor setting.
When the beast started ripping off Lariah's clothing with evident glee,
Mark was left with no doubt there was something amiss with the game's
settings. Unless the adult protocols were allowed for all the players
and the particular gaming area, nudity wasn't supposed to be allowed.
Time to get out of here, Mark thought, even if that meant no longer
directly participating in Lariah's downfall.
"Session Up," Mark said resignedly, waiting for the pulling sensation
and darkness to close out the game world and return him to reality.
Nothing happened.
"SESSION UP," Mark said much louder and more distinctly.
The beast was laughing: Deep, measured echoing laughs. It was clearly
amused by the expression of confusion on Lariah's face.
"Payback's a bitch, isn't it you creep," the beast hissed, dragging its
clawed hands across Lariah's breasts leaving angry red lines in their
wake.
A violent shiver strummed Lariah's body, a combination of fear and
Mark's reaction to sensations he'd never before felt. He was both
aroused and disgusted, but most of all confused.
"SESSION UP. SESSION UP. SESSION UP," Mark was screaming now. It had
dawned on the gamer that something wasn't just a little amiss; it was
terribly, terribly wrong.
"Here's the thing," whoever was playing the beast dropped out of
character, changing to a matter of fact conversational tone, "those two
blocks are being held in place right now by a couple of adamantium
props. I'm about to knock those out," the beast reached up to the gloom
shrouded ceiling and grabbed something, "but first, I'm going to put
this back in its place." Making sure that Lariah/Mark had a good look,
the beast maneuvered a carved statue into place in between Mariah's
legs. Pegs in its knees and feet fit snugly into waiting holes, holding
it firmly in place.
Mark's eyes boggled. The statue was a life-sized rendering of some sort
of evil looking demon-type beast in a kneeling posture with an
impossibly long three foot phallus jutting out from between its legs
that was easily six inches in diameter.
"You..." Lariah's voice cracked, Mark swallowed and continued in a fear
tinged voice, "...whaddya think you're doing with that?"
The beast could see the magic user's muscles flex useless against the
tension.
"It's not allowed," Mark could feel the bulbous head perfectly lined up
between the tops of Lariah's thighs, "I never turned on adult content,
you can't do this..." Lariah/Mark's voice was shrill with panic. "This
isn't possible. SESSION UP... ...RESET! Hey, isn't anyone out there?"
Mark continued along that line until he realized he was simply amusing
the beast and eventually trailed off. The captured princess glared at
the captor.
"Thank you for that," the beast smiled, "I didn't think you'd be so
pathetic, but I'm really glad to know that you are." The beast picked
up a giant mallet and tested the heft.
"Here's the thing, you disgusting maggot. What's stronger? The web?
The rope? Or is that caricature of a woman's body you've got there?"
The beast leaned in close and whispered into Lariah's ear, one talon
gently flicking a nipple in time to the words, "When I knock out the
blocks I think there are three possibilities, don't you? The webbing
could break, in which case your precious little Princess is going to be
impaled for what I take will be the first - and last - time; or maybe
your body will be pulled apart?" The beast continued in an informative
tone, "Did you know for damage purposes they used actual mechanical data
for a human body as a starting point? No?" The beast smiled, "I had to
look that up... ...Anyway, if those happen, you'll either bleed to death or
die of shock." The beast tossed the heavy hammer up a couple of inches
and caught it before finishing. "But maybe, just maybe, it'll be the
ropes which break. That'd release the tension; in which case, you'd be
able to get free eventually. I'm not betting on that last one, by way,"
the beast graced Lariah with an evil grin, "but I'd be rooting for that
if I was you."
"Who are you," Lariah/Mark screamed, shamed by the sensation of being
manipulated and helpless, but above all, angry at the humiliation; at
being both the centre of attention and ignored. "Who are you, who are
you, who are you..." Mark screamed angrily as the beast moved to stand at
the foot of the altar in between the two stone blocks, the mallet moving
back and forth like a pendulum in its hands... ...and then it swung hard
and the blocks were free.
The tension didn't release. Mark realized that Lariah had started to be
slowly drawn down the altar again. There was a horrible, painful
pressure between Lariah's legs. The beast hadn't explained there was a
fourth option, primarily because it was the designed option and why
spoil the surprise? The tensile strength of the web material was high
enough to not snap when the weight of the blocks was released, but
rather, the elasticity of the material allowed it to be slowly stretched
by the weight of the stone blocks. The blocks continued their
interrupted journey towards a final resting point, albeit much more
slowly.
At first, Mark gibbered in righteous indignation, thrashing
ineffectually against the restraints. But he suddenly stopped. The
statue had been very carefully placed. As the web strands binding
Lariah's arms stretched, the cold stone contacted exactly where the
beast had intended. The reality of the situation struck home when Mark
felt a cold pressure down below. Very quickly thereafter, delicate
folds of flesh were pushed aside; there could be no doubt as to what was
intended. The alien sensation quickly grew uncomfortable as Lariah's
flesh stretched in a vain attempt to accommodate the statue's huge
member. Gravity; an irresistible force, Princess Lariah's body; not an
immovable object; the result of their meeting was inevitable.
Mark's anger was replaced by pain. Mark's eyes bugged at the unfamiliar
sensation of being penetrated, of a too small pelvis trying to
accommodate impalement upon the demon-beast statue. Lariah's flesh
stretched until it could stretch no more and then tore. Mark screamed.
The beast watched with a strange mix of fascination, vindication and
empathy on its face. When the beast judged the pain had reached the
point of being overwhelming, it flashed an image in the air before
Mark's eyes. The beast was pleased to see a flash of recognition. A
memory had surged and with it, for a moment, remorse.
The stone was now deep in Lariah's abdomen. The magic user gulped air,
trying to force respiration into a now constricted space. As the
phallus finally burst through Lariah's diaphragm, Mark's last rational
thought was that pain wasn't supposed to be allowed by the game
protocols either: Mercifully, unconsciousness followed.
The tape was up. The usual bustle surrounded the crime scene. The only
thing remarkable about this particular site was the media presence. The
number of camera crews present was unusual; especially the presence of
national and international networks at what should have been a local
crime. Insiders would have noted something else unusual, the presence
of two detectives on the scene.
"Detective," a perfunctory greeting was accompanied by an equally
perfunctory nod.
"Detective," the nod returned, not quite so perfunctory and finished by,
"How're the kids?"
"Good," Detective Faraday replied, pausing before adding, "Not sure why
we're together on this one." He tried hard to make the statement sound
neutral; not easy to do, since it wasn't. He liked working alone.
Detective de Rella chose to take it at face value, "I guess the Boss
decided you needed a partner on this one. As it so happens, newbie me;
I don't have a partner either. One of those coincidences that passes
for management," de Rella searched Faraday's face for a reaction and
didn't get one. She changed tacks, "Looks like it might be a serial,
and we don't get a lot of those in this town."
"Did you read the brief?" Faraday's voice was troubled, it was a weird
one. He hated the weird ones, yet he always seemed to get the weird
ones. The weird ones were how he had come to be without a partner.
"Makes no sense to me," de Rella confirmed having read the file,
"massive internal injuries, no visible trauma. I'm not sure exactly
what there is to investigate?"
"...and the responding unit reported that this one is just like it."
Faraday finished.
The two entered the inner scene.
They noted a body supine in a padded couch-like chair, covered in a
cotton sheet. The only thing betraying the fact that the person was
dead was the fact that the person's chest was not rising and falling -
and of course the fact that their face was covered.
"Detective Faraday?"
Faraday turned to see a uniform.
The officer had a civilian in tow.
"This is Thomas Rowland, the night manager."
"Thank you, officer," Faraday checked the badge, "White." He nodded.
White touched a finger to the brim of his cap, nodded and moved away.
Rowland looked nervous. Faraday didn't put any particular weight on the
observation. Everybody looked nervous around the police, particularly
when something bad had happened that needed explaining.
"So, Mr. Rowland," Faraday smiled, "What happened?"
Rowland cleared his throat, "His time was up," he looked extremely
uncomfortable, nervous, hesitant, and a little uncomprehending, nothing,
Faraday thought, that wasn't to be expected in the circumstances.
"Yes?" Nevertheless, there was no point in making it easy either.
Rowland fidgeted then filled the empty air, "When he didn't come out,
the attendant went to check to see if he wanted another hour, or what.
It's expensive. Everyone tries to get the last nickel's worth out their
time. Anyway, that's how she found him."
"And no one else entered the room?"
"Can't," Rowland said and then amplified, "the booths can only be opened
by the attendant, or from the inside. It's a security feature, because
of the dream paralysis. The attendant was in the booth when I told her
to roust him out."
'Great,' Faraday thought, 'another friggin' locked room murder...'
Faraday finished up with the interview just as de Rella returned from
looking at the client log list. Talking to Rowland hadn't yielded
anything; the standard nonsense about the safeguards, medicals, game
settings. It was all "blah, blah, blah." as far as Faraday was
concerned and of no use in helping to determine what had happened. He
decided it would be interesting to hear what the coroner thought. De
Rella's return was a relief. Time to get out of here, Faraday
concluded.
"Need a lift to HQ?" Faraday asked, not really expecting the offer to be
accepted.
"Sure," de Rella nodded, "I walked over from home - I'm close."
Faraday did a double-take, but inclined his head towards the door
nonetheless. The fact de Rella walked when the opportunity arose raised
her esteem in his eyes.
The two detectives made their way to Faraday's unmarked unit and got in.
Faraday wasn't sure how he felt about being given someone recently
promoted from a suburban detachment to the detectives in HQ division,
but he'd been without a partner for a while and that was unusual. He
decided that he'd better make the best of it.
"Looks like we might be on this one for a while," Faraday opined, "Got a
first name?"
"Sure do," de Rella smiled, "do you?" But de Rella knew Faraday's first
name was Mic, everybody did. Faraday was something of a legend. He'd
handled some cases that were way outside the box. What she didn't know
was that 'Mic' wasn't a nickname, it was a diminutive.
"Mic," Faraday grinned and snatched a quick look at his passenger,
"Well. Out with it."
"Lucinda," de Rella said, deciding not to wait for the inevitable and
continued, "but I've gone by Cindy since before I can remember."
Faraday started to laugh, "I'm sorry," he managed to sputter out still
snorting, "Cin de Rella? Your parents must have loved you..."
De Rella punched him lightly in the shoulder, but smiled back, laughter
was a good start.
The demon was chortling gleefully, but that was okay, Alan thought
smugly, the team would be back. They had their own fiefdom, they had
more than enough firepower to do away with this pissant. The demon
could see the look of defiance in its captive's eyes.
"You think they'll be back." The chortle became an evil laugh that
filled the cavern. "We aren't on their plane anymore, you jackoff."
Alan was annoyed that the demon had broken character.
The demon caught the change of expression. "You have no idea." Again,
it laughed: Evil, penetrating, knowing laughter.
But Alan didn't catch the import in the demon's words: Instead,
focussing on how the scene must look. High Priestess Alannah at the
mercy of the foul demon from hell, bound to the wrack, bosom heaving,
filmy robe barely concealing all the naughty bits... ...waiting for the
timely arrival of the brave crew from Torrespont to save the day. He
was about to be disappointed. The beast had other plans.
One of the demon's minions brought in a feline looking beast, short
haired, broad, overly muscled shoulders, with a vaguely bat-like head.
The beast looked mean. It was on a leash, but it paced back and forth,
impatiently.
"How do you like my little friend," the demon laughed in amusement, "I
bet you didn't know that cats had barbed penises."
The expression on High Priestess Alannah's face matched Alan's growing
uncertainty. Exactly how much "adult content" did the "no censor"
feature allow? So far, "Alannah" had only explored relatively standard
offerings. Alan thought the beast's plans were way outside the box and
wasn't sure exactly how to abort the game at this point.
The lessor demons prepared High Priestess Alannah. Alan wasn't
unfamiliar with their ministrations; it's just being helpless wasn't his
idea of the perfect sensuous massage. He didn't truly realize his
predicament until the feline beast mounted and started thrusting; each
withdrawal shred Alannah's delicate insides just a little bit more. The
pain was excruciating.
The demon watched the writing figure in satisfaction, albeit somewhat
disappointed the regrouping party of adventurers had necessitated an
abbreviated schedule.
The feline, at least, looked like it was having fun.
The on duty technician was alerted to a problem by a red flashing light.
She flipped a switch activating the monitors to the room in question.
The client was thrashing, not something she'd seen before. The
inhibitor was supposed to induce REM sleep paralysis to prevent movement
while the client was immersed in the game. The most dramatic thing
she'd seen before this was barely a twitch, but this guy was arching and
straining against the restraint bonds on the dream-bed. She had no idea
how to respond, and did what any normal person would do, froze.
The alarm of the flat-line broke the spell. She had the presence of
mind to pick up a phone and dial 911, but by that point, it was far too
late to provide any meaningful assistance to anyone but the coroner.
"Hey," Faraday greeted de Rella, when she entered the team room, "whatta
we got?"
"Well," she replied, "Not much. Second one downtown, making one in the
West End, two central, none in the East. All three are alike. Just got
the Coroner's report on the third one, massive internal injuries, no
external trauma, died from internal bleeding."
"One blunt force trauma; one asphyxiation and bleeding; one just the
bleeding?" Faraday summarized, "any links? Other than that they all
died while they were playing the same dumb game?"
"Not so far," de Rella responded, but she was working on that one. She
had her ideas.
"Okay," Faraday nodded, "I got an IT guy coming in to give a brief at
eleven. I'll see you back here then. I'm going see if I can't get some
wider area safety and accident stuff from the corporate office. Can you
follow up on shared social network?"
De Rella nodded, it was where she wanted to devote her time anyway. She
needed some help, so first stop was the shift sergeant.
"So what do we know?" Faraday looked around the conference table. The
two detectives were now augmented by two uniforms and now an IT
specialist. Faraday had been caught off guard by the two uniforms, but
on reflection, he'd asked de Rella to follow up and she'd done so in
record time with the two uniforms.
As Faraday surveyed the room, none of their faces looked particularly
comfortable. Kind of matched his own expression, he thought. It was a
weird case: Lots of pressure from above because of the money involved
and the press coverage.
The IT guy, Faraday couldn't remember his first name, spoke up. "Well,
not only were they were all playing the same game, they were men playing
female 'toons' at the time. Other than that, I got nothing."
"Toons?" Faraday questioned.
"Avatars. Characters. Their game personas," the IT guy clarified.
"Is that likely?" de Rella mused out loud, "that all three men would
have been playing women?"
"Not so unusual," the IT guy replied, "In fact, 'The Zone' statistics
show that about 60% of the male clients have one or more female
characters, some only play females. Not so much the other way, but
still, about one in three female clients have one or more male
characters. Gender-bending in multiplayer games pretty much started
with the first one. All three?" he paused, "stretches probability, but
not by much."
"That's normal?" Faraday's surprise showed on his face, along with a
revealing hint of distaste. He didn't really get the Fantasy MMRPG
thing.
"Sure," the IT guy smiled at Faraday's discomfort but took pity on him
and continued, "It's not generally because of hidden gender issues," he
explained, "although in this game there might be more of that than most
because of its technological advancements." He went on to explain,
"Early on there weren't very many women playing - that's changed over
time. Historically, female characters tend to get treated with more
deference than males, even when the males suspect or even know that the
female avatar is a male: That translates to being given stuff for free.
I read a study done on this a while back. It also looked at female
behaviour and on the other hand, when choosing to play a male avatar
female gamers reported doing so because of the sense of power it gave
them. They didn't want to be given stuff, they wanted to have the
'oomph' to take it."
Faraday wasn't a gamer. It was all news to him. De Rella just smiled
and nodded.
A week later, the investigation caught a break. Although the incident
occurred out at the West End location for only the second time, the
technician on duty had had the presence of mind to dump the program at
the first alert. Unfortunately, all her presence of mind had managed to
accomplish was they started with a dying victim, instead of a dead one.
The paramedics hadn't been able to do anything to keep the poor guy
alive. He'd died enroute to the hospital. What the technician's
actions did accomplish was to get a recording of what had been going on
in the game immediately before the victim had been pulled out.
"Okay, this is number five," Faraday was annoyed. Not only was it
another perplexing death, it was on a weekend. Again. And since it was
in the same damn business as the others, it had automatically been
assigned.
As was routine, the crime scene was cordoned off. Also, as had been the
case previously, there was ample video evidence confirming no one had
entered the room after the victim had gone under and entered the game
world. There was no reason to suspect, at this point, that the victim
had died from massive internal injuries, but Faraday was willing to bet
his next pay cheque that that would be what the coroner would determine.
"Hey," de Rella greeted Faraday when she arrived at the scene, "same as
the others?"
"Yeah," Faraday confirmed, "this case is pissing me off."
De Rella broached the idea she'd been exploring a couple of days later.
The junior detective had been playing it close, not willing to risk
putting forward an odd-ball theory on what was her first case since
making the grade. However, with five deaths, she felt that it was far
too great a coincidence, and she brought her work to her partner.
"So," she put a file down on Faraday's desk, "Our Vics were all involved
in a gang rape case two years ago. The case was dismissed on a chain of
evidence problem."
"What?" Faraday turned his attention from the computer screen containing
the most recent, and useless, forensic evidence.
"Yeah," de Rella spread out the file, "if you ask me, it would have been
open and shut, but it ended up being he said, she said because the
forensic evidence got lost."
"Oh, shit," Faraday recollected the case; a massive embarrassment, "one
guy got reprimanded, right?"
"Yeah, and a senior guy retired; evidence room custodian," de Rella
hesitated, "early."
Faraday was waiting for the other shoe to drop. De Rella didn't let him
down.
"Our Vic 2? Mr. Reprimand, Officer Mark Rutledge," de Rella spread out
the files, Vics 1, 3, 4 and 5 were the accused. Aside from the lawyers
and the judge, the only one left that might be of interest is Mr. Early
Retirement."
"You're saying revenge killings?" Faraday cocked an eyebrow.
"Yeah," de Rella nodded, "and the original victim just lost her civil
suit."
"Got an address?" Faraday asked.
De Rella nodded and supplied an address in the west end.
"So, let's go," Faraday said slapping his thighs with his open palms and
standing up abruptly. Progress was progress and this was progress he
understood and, for a change in this case, made sense.
The two made their way to the car park in silence. Faraday was pleased
to have something concrete to investigate, to make some headway, but
there was one big problem with de Rella's new theory. He wondered if
his new partner was thinking along the same lines. As he pulled out of
the HQ's building he decided to broach the subject.
"So how do you think it was done?" Faraday glanced at de Rella. She was
staring straight ahead, lips set in a thin line.
"Y'know," She replied, "I have no idea. Find a perp, find a method is
what I'm thinking. Maybe if the coroner could advance some kind of
hypothesis about what caused the damage we'd have something, but..." she
trailed off.
Faraday found himself in agreement with de Rella's line of thought.
Maybe having a partner wasn't such a bad thing after all.
The two Detectives arrived at a modest bungalow on a well-established
tree-lined street. The house was well cared for, with carefully tended
flower beds displaying a riot of colour. There was nothing remarkable
to set it apart from any of the other houses on the street. Faraday
looked at de Rella, who shrugged back. They walked up the stone path to
the front door.
Faraday rang the bell.
After a moment, the door opened a crack on a security chain.
"Yes?" A soft female voice inquired from within.
"Marguerite Wozniak?" Faraday asked politely, flashing his shield.
"Yes."
"I'm Detective Faraday," Faraday motioned towards de Rella, "and this is
my partner, Detective de Rella. May we come in? We have a few
questions we'd like to ask."
The door didn't move. There was silence for a moment.
"Ma'am?" Faraday prompted.
"Sorry," came the reply. The door closed. There was the rattle of a
chain and the door reopened. A diminutive young woman stood to one side
to allow the two detectives to enter.
"Please come in. I'm not very good with people," she explained.
Faraday gave Ms. Wozniak the once over. She wasn't short, about average
height for a woman, nor was she overly slender although she had the
appearance of being very frail. Faraday decided she looked fragile
because of a very small bone structure. Very blonde hair cut into a
page-boy style, framed a fairly round, regular featured face, made
remarkable only by how impossibly blue her eyes were. He turned his
attention to her home.
The vestibule and entrance hall of the home had been redone recently in
a light coloured hardwood flooring which extended into the living room,
but was covered by an oriental style area rug. The room was devoid of
photographs, but had what looked like a medieval tapestry hanging on the
long wall. There were two chairs, a couch, an end table at each end of
the couch and a coffee table. All in all, Faraday decided, nothing
unusual.
Ms. Wozniak indicated the couch and one of the chairs and sat herself on
the chair by the entrance.
"You live here alone?" Faraday asked with a smile.
Ms. Wozniak nodded.
"It's nice," Faraday returned the smile, noting that the young woman was
clearly uncomfortable.
"Have you heard about the recent deaths in "The Zone" game
establishments?" de Rella asked.
"Yes."
"Ms. Wozniak," Faraday picked up the thread, "there's been speculation
in the news, but it hasn't been confirmed by the Department. We believe
those deaths to have been murder."
"Oh," she paused, "and you think I'm a suspect? Because of what
happened to me?"
Not a dummy, Faraday reminded himself, "Yes, because of what happened to
you."
"Could you tell us your whereabouts..." ...de Rella rhymed off the dates of
the deaths. The Chief didn't like the team describing them as murders
since the coroner had only committed as yet to "suspicious" deaths.
"That first one is easy," Marguerite replied, "I was in Miami overnight
to go on a cruise," she made a face, "it didn't work out like I thought
it would.
"The second one sounds familiar," she continued, "let me check." The
young woman left the room for a moment and came back with a tablet. She
flipped a few pages, tapped it for a few seconds and then nodded, "yes,
I was in Toronto for a conference for work that weekend. Left on
Friday, returned fairly late on the Sunday, took the train."
"What was the third one again?" She asked.
De Rella repeated the third date.
"Oh, that's easy too," Marguerite replied, "I was in Winnipeg for my
Aunt's birthday. Stayed the week."
"I'm not sure about the last two," Marguerite flipped through a few more
pages on the tablet.
"That's okay," Faraday said standing up, "If we could ask you to provide
us for receipts for those dates, I think we can take you off our list;
you've been most helpful.
De Rella followed suit. Marguerite nodded.
"I can e-mail you the credit card statements for those months, would
that do?"
Faraday nodded, handing her his card.
The trip back down town was not a happy one. It looked like their one
good lead had fizzled.
"Y'know Mic," de Rella said, tired of the silence, "I really thought we
had something, but now, idunno."
"Agreed," Faraday grunted.
"Solid alibis for at least three of the dates," de Rella's face twisted
into a moue, "not to mention she doesn't look like the heavyweight
type." De Rella was trying to decide if the requirement for confirmation
of the dates had been artful lying or what it seemed to be;
unpreparedness.
"Maybe she used a portable jackhammer?" Faraday suggested.
"Yeah," de Rella rolled her eyes, "an invisible one. And Scotty beamed
her in and out of the gaming suites."
"Hmm," Mic grinned, "that's the best theory I've heard yet."
A few moments later they were back at Headquarters.
Faggin Zilog, the IT guy whose name Faraday had had a hard time
remembering, met them in the team's meeting room. He was clearly
excited.
"Someone twisted the code," he babbled.
"Really?" de Rella arched an eyebrow.
"What does that mean?" Faraday looked from the one to the other.
"It's really advanced," Zilog thrust a raft of papers at Faraday with
all sorts of tiny writing on it.
Faraday sifted through the pages and chuckled at himself, "Yeah, like I
know what this is. English please?" He handed the pages of programming
code back to Zilog.
"Amongst other things," Zilog was practically hopping with excitement,
"I think it produces a biofeedback loop."
"Huh?" Faraday wasn't following, but de Rella got an "aha" look on her
face.
"It made whatever happened in the game real?" She asked Zilog.
"Well, not *real* real," Zilog's head danced back and forth, "but the
effects - the sensations, the body's experience of those events from
what I can see here, it looks like it would be *real* to the gamer."
"So," Faraday caught on, "You die in a dream, you die in real life."
"Exactly," Zilog crossed his arms, a smug expression on his face. "It's
genius programming really," he shook his head, "I'd like to meet the
person who wrote it. I'd love to see the rest of it."
"So would I," Faraday replied grimly, "because I think that person is a
murderer."
"Well," Faraday took off his tie and shook his head glumly, "that was a
hard sell."
De Rella waited for him to continue, tight lipped.
"They didn't buy it," he shook his head again, "they think their
security can't be penetrated." It had been difficult to get someone
from the local office of 'the Zone, inc.' to come in to discuss the
case, given the impact it was having on the multi-billion dollar
company, surprisingly difficult, but they'd had to try.
Now it was Zilog's turn to shake his head, "Are they idiots? I can get
around their security." He caught himself, too late, "I mean, y'know,
theoretically."
Faraday already knew Zilog was a hacker, so he just let the comment
slide. Zilog was supposed to be a "white hat," but to Faraday, the
distinction was a little bit unclear.
"So, let's put our cards on the table," De Rella said slowly, "we have a
likely suspect - "
"With alibis," Faraday reminded his partner.
"Sure," Zilog laughed, "Like location has anything to do with this.
Anywhere she can find wi-fi she could play the game - or get into the
system."
De Rella was frantically going through a file folder, "You just hit on
something, wait a sec..." She pulled out a folder with some background
information on Marguerite Wozniak. "She's a programmer. And get this.
She was working for BioNet Inc. at the time of the rape."
"So," Faraday shrugged.
Zilog got a faraway look in his eyes, "BioNet is the company that
designed the neural interface the Zone is using for their immersive
experience."
"And two of the alleged rapists - our victims - also worked for BioNet,"
de Rella continued. "It's how that went down."
"So we have motive and ability - both very circumstantial - and since
the coroner won't even commit to calling it murder that isn't going to
cut it with the prosecutor. We need a smoking gun," Faraday pronounced.
"I don't like this," Faraday said for about the millionth time.
"It's a good plan, Mic," de Rella said in a soothing voice.
Faraday looked from Zilog to de Rella and back. The expression on
Zilog's face didn't match the confident expression on de Rella's in the
least. If anything, the IT guy's expression was even more worried than
Faraday's.
"It'll be fine," de Rella emphasized, "Sergeant Cochrane," de Rella was
referring to Sergeant (retired) Edward Cochrane, the "early retirement"
guy from the botched rape case, "has been playing the game for a couple
of weeks now. I've been learning the ropes too, on a desktop. He's
latched onto some rumours that Faggin tells me are bogus as far as the
game's lore is concerned. As near as we can figure, this is exactly
what happened to the others."
"I don't like this," Faraday repeated.
"Got a better plan?" de Rella challenged.
"No," Faraday admitted.
"Hook me up then," de Rella nodded at Zilog. Zilog was using a modified
game helmet running through a specially modified server they'd set up in
an interview room in the HQ building. Cochrane was at the downtown
"Zone" location. Faraday had thought using the two locations needlessly
complicated and dangerous, but Zilog had insisted that Wozniak would be
able to tell if Cochrane wasn't using one of the official sites. After
all, he reasoned, he could tell and since he couldn't figure out her
code, it was a sure bet that she could.
He finished the connections. For only the second time, de Rella found
herself immersed in "the Land."
Azaroth, Demon Lord, sat on his throne, immensely pleased with recent
developments. Sergeant Eddie Cochrane, friend of scumbag Officer Mark
Rutledge, playing his - in Marguerite's opinion - not very imaginatively
named character "Blue Shield," was on his way to the demon's cavern
fortress. It was too bad that Cochrane hadn't a female "toon," Azaroth
mused, like the others, but nevertheless, a suitably painful and
appropriate demise had been arranged.
Of more irritation was the unfortunate fact that "Blue Shield" was
travelling with other adventurers. A full group complicated matters.
Most of them were of no consequence; a noobie warrior type, a druid and
a thief. The most worrisome was an adept sorcerer that was well
experienced with the immersive version of the game. However, "Azaroth"
had a plan to deal with them before they reached the inner sanctum.
Only Cochrane's "Blue Shield" could be allowed to progress to the inner
sanctum or everything would be ruined.
Contemplating strategies, "Azaroth" paced, stopping by the scrying pool
in the centre of the chamber. In passing, Marguerite admired
"Azaroth's" powerful form reflected in the water, the clean lines of
shiny black, leathery skin, powerful muscles rippling with every
movement and the evil looking horns. The demon was everything her human
body wasn't. The demon's yellow eyes glinted with satisfaction. Being
the demon was exhilarating in every way: Afraid of nothing, able to
destroy everything.
Appearance alone was enough to cast fear into the hearts of stout
warriors, but the deeds associated with the name "Azaroth" were now
known throughout the realms. Known and feared. Respect would have been
better, Marguerite admitted, but to be feared would do. Most of the
players thought "Azaroth" to be an unusually powerful NPC - even the
game administrators thought so, as there was no record of a player
character using that name and in their arrogance they believed their
game couldn't be hacked. Many a group of adventurers had been laid
waste or fled before "Azaroth's" power.
Marguerite smiled at the memories. Too bad this would be "Azaroth's"
last outing. The reasons for the character's existence had been
realized. All of the men responsible for her degradation, all of the
incompetents and scumbags, would be dead.
"Holy crap!" "What is that thing?" "Run away, run away!" The chorus
of shouts and screams filled the glade, punctuated every now and then by
the sizzle of stray blasts of demonic magic. The adventurers still on
their feet were disappearing back into the woods as fast as their legs
would take them, abandoning the bodies of their comrades on the field of
battle.
De Rella shook her head. The "powerful" group of adventurers "Blue
Shield" and "Cin" had managed to attract were all KO'd or fleeing in
panic and disarray. She and Cochrane had managed to get by the Demon
sent to waylay the group, but they now had no support.
Cochrane turned to de Rella, "What now?"
"Stick to the plan," de Rella replied, "if you're up to it."
"I gotta do this," Cochrane replied grimly, "I got duped by someone I
thought was a friend. If you're right about this..." he trailed off, then
concluded somewhat lamely, "...it's gotta stop."
"Okay," de Rella nodded, "It's dangerous, but I trust Zilog's mojo."
She paused, actually, she wasn't sure if she trusted Zilog's mojo after
the way she'd heard him talk about what Wozniak had accomplished, but
that was what was said at times like this. "Anyway," de Rella tried to
sound optimistic, ""Blue Shield" last chance - if you don't back out now
there probably won't be another opportunity."
"I'm good with it," Cochrane stood and started walking into the fissure
that was rumoured to be the entrance to the demon Azaroth's fortress.
De Rella activated the masking device Zilog had provided. Strictly
speaking it was an "Orb of Otherworldliness" in game terms and Zilog had
assured Cindy that it would be worth a fortune in game coin if it were
to hit the open market. As far as de Rella was concerned "Orb" was game
speak for "stealth technology." She would be effectively invisible as
long as she stayed within the limitations of the device. She thought
back to how she'd gotten to this moment.
Zilog had indeed been able to hack 'the Zone's' security. The method
he'd used would be provided to the company after their little fishing
expedition was over. De Rella had been elected to be the Trojan by
virtue of her gaming experience in college. She'd not wanted to divulge
that aspect of her past until Faraday had nominated himself to be the
one going in with Cochrane. In discussing the game, Zilog and de Rella
had quickly discovered that Faraday hadn't known an orc from a hobbit.
When they'd discussed the specifics of the plan Zilog had seemed
increasingly nervous about Faraday's inexperience, emphasizing that once
activated he would be unable to shut down Wozniak's biofeedback loop.
Her security had proven to be more effective than the game company's and
he was loathe to admit that he hadn't as yet been able to hack it.
Worse still, Zilog hadn't been able to figure out how Wozniak's
Biofeedback loop could work; not understanding the how had hampered his
ability to figure out the code. Without knowing the code, there was no
way to design an effective counter. Eventually, he'd confided his fears
about Faraday's limited 'geek' knowledge to de Rella.
Faced with the potential danger of the situation, de Rella figured some
knowledge of playing a "Dungeons and Dragons" style RPG was better than
none. So, the junior detective had told Zilog she had some idea of what
sword and sorcery role playing games were all about and the two of them
had convinced Faraday to alter the plan.
Enter "Cin; arcane warrior" - although the administrators of "the Zone"
would have been mystified about what exactly an "arcane warrior" was,
since it didn't exist in their universe. The character was something
Zilog had set up; all the strength of a warrior, the nimbleness of a
thief and the anti-magic ability of a wizard. He hoped that it was a
match for the "demon lord" that Wozniak had created. De Rella hoped so
too, since she was possibly betting her life on it.
Although de Rella had practiced a fair amount on her desktop at home,
they'd only risked a single immersive session for de Rella to enter the
game world and get use to "being" the fighter. Zilog had done all of
the character creation and De Rella had been a bit surprised to find
that "Cin's" appearance was modelled after her own. She'd figured Zilog
was going to set up something exotic.
After that first session, De Rella didn't want to admit it, but she
liked the way she looked in the form fitting leather armour "Cin" was
wearing, even if it didn't seem very functional. The top was a breast
plate that cupped her chest, but left her shoulders and back bare. The
bottom was supple, form-fitting leather trousers leaving little to the
imagination. Additionally, there were some other subtle changes to her
physique that weren't displeasing either. For instance, her bum was a
little higher and tighter than it had been since before she finished
university; breasts a bit perkier, waist a little smaller and her hair
was blonder, longer and fuller than it was or would ever be. De Rella
was a little bit embarrassed to discover that once given the attributes,
they hadn't been displeasing, at the same time wondering if "Cin's"
appearance was by accident of graphics or design.
The second session was the proof of the pudding. It hadn't taken long
to get deep into the meat of the adventure - and de Rella was impressed
by how the game's time acceleration worked even though, intellectually,
she knew very little "real" time had passed. She returned her
concentration to the 'here and now' the VR session provided.
"Cin" followed "Blue Shield" down a wide cavern path, the only thing
betraying her presence was an almost invisible rippling, much like a
heat mirage over pavement on a hot summer day. Their descent into the
darkness was uneventful and shortly the two "adventurers" entered a huge
cavern with a circular pool in its centre. The pool had a built up
stone wall surrounding it, steps leading up to a sort of platform to one
side with an ornate black onyx altar looking out over the water. It was
clearly some sort of central place of importance.
"Blue Shield" looked about somewhat nervously, sword at the ready.
There were several other ways into the chamber, some were rough, natural
looking gashes in the rock wall, others were just as clearly handmade
with elaborate stone arches holding the ceilings in place. Chittering
sounds could be heard approaching, but the echoes made it impossible to
determine from which direction.
It turned out the sound was from all directions. Stringy lessor demons
surrounded by hordes of clacking arthropods streamed in a sudden rush
out of the cave openings and headed towards "Blue Shield," ignoring the
hidden female arcane warrior. The fighter readied himself, letting
loose a roaring battle cry. It was a Kodak moment.
"Cin" was somewhat surprised that the orb was working as advertised.
Reassured that the attacking monsters would indeed focus on "Blue
Shield," de Rella headed farther into the chamber. She could see that
Cochrane was holding his own; the demons jumping out of the way of his
slashing sword and he, in turn, blocking their clawed attacks with his
shield as he lay waste to the crab-like creatures accompanying them.
For the moment, the grim struggle between human and demon minions looked
like a stalemate. The sheer numbers of the bad guys seemed to be
working in "Blue Shield's" favour.
De Rella skirted the battle carefully. It seemed the plan was working.
The only hitch was there was no mastermind in sight. The detective
thought for a moment, 'what would a good adventurer do in a situation
like this?' The answer was easy, go for the treasure of course! There
was only one obvious place in the chamber for something of value; the
altar. "Cin" started in that direction.
She hadn't gone more than a few yards, when a dark swirl started to
coalesce on the far side of the room. De Rella figured there must have
been some sort of ward somewhere that Zilog hadn't counted on as none of
her special devices had given her any warning. From the size of the
cloud, whatever was coming was going to be big. She wasn't
disappointed.
When the darkness cleared, a huge beast was revealed, standing easily
nine feet tall. "Cin" sucked in a breath, it was awesome; heavily
muscled, black leathery skin, horns crowning a vaguely serpentine
looking skull. Its piercing yellow eyes surveyed the cave warily. It
could only be one thing.
"Azaroth!" the shout from "Blue Shield" was a challenge, but clearly
tinged with fear.
The beast turned to acknowledge the shout, focussing its attention on
the battle. "Cin" used the distraction to move closer.
Whether it was the movement or some sort of sixth sense, the beast
abruptly turned. De Rella froze. There was an appearance of confusion
in the beast's manner, its head turning from side to side scanning the
chamber to the far left of the fighting. Its eyes narrowed. One hand
took a short staff from a loop on its belt. The beast raised its arms
and uttered a short incantation. Power blazed from the staff.
"Cin" felt the blast - whatever it was would probably have fried any
other character, but she had been protected by Zilog's devices. It
wasn't all good though, there'd been a ripple in the air as the power
had washed past and the beast had spotted it.
Azaroth pointed the staff and uttered a word of power. "Cin" dodged,
but nevertheless, could tell the power of the "Orb of Otherworldliness"
was fading. She wasn't sure how visible she was to the demon now, but
it was time to switch to a more direct approach.
De Rella started running.
Azaroth reached upwards and power coalesced in the beast' hand. It
launched the black mass at the moving shadow. De Rella's sword flashed
and she whirled. The power ball deflected off to one side and exploded
in blackness which momentarily darkened the entire chamber. "Cin"
dodged the other way as the beast threw a second ball of power.
De Rella had better luck the second time, managing to veer the
projectile off towards "Blue Shield's" fight. It exploded amongst his
adversaries. While the evil creatures had some natural immunity to the
black power, the sheer force scattered them, smashing some to pieces
against the rocks. Azaroth howled in anger.
"Cin" was close to the altar now. She was pretty sure that that was
where Zilog needed her to be at this point. There was an unnatural
purple, almost visible black, glow emanating from the structure. The
catch was the power of the orb had completely faded and the arcane
warrior was now visible to all.
Azaroth goggled.
"You!" The beast shouted.
'Oopsie,' de Rella thought, 'I've been made.'
"You shouldn't have come here," the beast's tone was angry and
reproachful, with a hint of regret.
De Rella didn't allow herself to be distracted. Zilog had been
insistent there would only be one opportunity for this and she wouldn't
allow herself to screw it up. Faraday would never let her live it down.
She launched herself in the air off of a boulder: A mighty, superpower-
esque leap that sent her towards the altar in a soaring swan dive. The
bolt that Azaroth had directed towards her missed and exploded harmless
against the cavern's far wall.
De Rella hit hard on one shoulder, rolled, and came to a stop in the
middle of the altar. "Cin" inverted her sword and raised it with both
hands wrapped around the pommel. Crying out to the ceiling "SHYLOCK,"
she plunged the super-sharp point into the black onyx surface. An
unearthly screeching noise overpowered the sounds of battle.
"Nooooo!" Azaroth/Marguerite wailed, "It can't be. How do you know that
name?"
A fine web of silver strands of light surrounded the beast and started
to contract. Azaroth uttered a word of power and the beast immolated.
The fire had no effect against the silver mesh. Azaroth struggled,
increasingly desperately, as the web tightened. The beast started a
chant. A swirling black vortex opened beneath Azaroth's feet.
The evil creatures assaulting "Blue Shield" were drawn with increasing
speed towards the vortex, their chittering voices clearly fearful. But
still, the web of silver strands held.
De Rella had to look away the intensity of the flame and silver glow too
bright to bear. The arcane warrior raised one arm protectively over her
face. And then, there was a barrier between her and the light. An arm
around her shoulder held her firmly in place behind "Blue Shield's"
trademark piece of armour. An explosion rattled the cavern; the force
buffeting the two adventurers hunkered down on the altar.
All that was left was the ringing in their ears and when that cleared,
silence.
"Done?" Cochrane asked after a moment and stood.
"Looks like it," de Rella confirmed after a quick turnabout. The cavern
was empty and only dimly lit by a glow from a small hole halfway up one
wall. "If we don't have a trace and record after that, we never will."
"Okay," I'm out of here," Cochrane took a step away, then turned back to
"Cin," grinning a lopsided little boy grin that enveloped his whole
face, "that was awesome."
De Rella smiled wanly. If it hadn't been deadly serious, maybe she'd
think so too, "Yeah, you did good."
"Session up," he nodded as "Blue Shield" wavered and faded, to be
replaced by a 3D avatar of the character.
"Jesus," a voice from one of the tunnels echoed about the chamber, "I
can't believe you two did it!"
"Cin" turned, attempting to draw her sword from the altar as she did so,
but it was stuck fast, the silver adamantium blade actually melted and
fused to the rock. Her fast reactions weren't necessary, she recognized
"Grey Mouser," the thief from their group of adventurers.
The thief slowly approached the arcane warrior.
"You're glowing," he said with awe.
"What?" de Rella looked down at her body. She was indeed glowing in an
arcane play of roiling purple and silver.
"The group's reformed in the clearing," the thief said, jerking a finger
over his shoulder at a tunnel. "They thought I should sneak in and see
if I could rescue your bodies," he grinned, "they're gonna be pissed
they missed that - no rescue needed."
De Rella nodded, "Yeah, no rescue needed," she agreed and then
continued, "My time's up. My best to the others okay?" She looked
around the room. The extreme amounts of power that had been unleased
here had clearly destroyed anything of value. "You guys can have
anything you find, k?"
"Grey Mouser" blinked. It was a very generous gesture even if any items
that had been present were destroyed, there was sure to be something of
value, even if it was just melted coin.
"And make sure to get everyone back to the city, right?" de Rella fixed
his eyes, "really appreciate it if the fallen get to the temple."
"Grey Mouser" nodded, he would personally make sure: This was one
powerful chick and he didn't want to end up on her bad side.
"Session up." De Rella pronounced.
Nothing happened.
"Grey Mouser" cocked his head, "That's odd."
"SESSION UP." De Rella said loudly and distinctly.
Blackness and pain were her reward. The game world disappeared.
De Rella opened her eyes. Zilog had the neural helmet crooked in the
elbow of one arm. Both he and Faraday were staring at her with
expressions of concern.
"What?" de Rella's voice came out a croak.
She started to swing her legs off the coach and winced in pain.
Zilog reached out a hand to steady the junior detective as she swayed
with vertigo.
De Rella felt very odd. When the flashes and stars cleared from her
vision, she looked from the one to the other, both Zilog and Faraday had
very odd expressions on their faces.
De Rella stood and looked into the one-way glass of the interview room.
Her reflection wasn't what it should have been.
"Ohmigod," her voice came out a squeak. She was looking at the flowing
golden mane of "Cin," Arcane Warrior. "What the hell?" She turned on
Zilog.
Zilog's face was white, "I think it was the biofeedback loop. I told
you it was dangerous."
De Rella looked down. The other "improvements" had accompanied her from
the game world as well.
Faraday grinned, "Well that's one hell of a boot camp - you look pretty
damn f